Towerborne Dev

 
 

Mirroring

A highly challenging stylistic choice for Towerborne was making characters mirror from left to right instead of fully rotate in 3d. For the VFX department this created several challenges that had to be overcome. I invite you to read about how we accomplished an incredible technical feat that is invisible to the end user.

Dusker Overlay

A major feature in Towerborne was a possession mechanic called the “Dusker Overlay”. What started out as part of a narrow scope of enemies grew to a global possession mechanic with far reaching consequences. I invite you to read about how we took on this grand design challenge.

VFX Style Guide

The artistic roots of Towerborne is firmly rooted in the style of classical 2d animation. This created a VFX challenge of how to translate the ideas from a 2d medium into a 3d medium. This guide goes over the process which we developed that created Towerborne’s unique VFX style.